The ‘Hammer’ units would be fast cruiser tanks, upgraded infantry with special abilities, the ‘Anvil’ path tends to focus on emplacements, and also the very heavy infantry tanks like Churchills, that can kind of absorbs some of this punishment and anchor the line. As you go up the tech tree you get the choice to either go more mobile and harder hitting, or more static and defensive. So we developed this concept that we call the ‘Hammer and Anvil’. Once they held it they could bring up anti-tank weapons and so on, they were very durable. It wasn’t often they got pushed off a piece of ground that they had captured. Quinn Duffy: One of the things that we found when we looked at their military doctrine… we had done a lot of research on the British forces and the Commonwealth when we did the first game, so we had some familiarity with the history and so on, but what we found in Normandy and Holland is that they were very strong defensively. GameWatcher: One of the things you mentioned regarding the new British army is that it can really specialise in two distinct areas.
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